The Ship Model Forum

The Ship Modelers Source
It is currently Tue Sep 09, 2025 11:18 pm

All times are UTC - 6 hours [ DST ]




Post a reply
Username:
Subject:
Message body:
Enter your message here, it may contain no more than 60000 characters. 

Smilies
:smallsmile: :wave_1: :big_grin: :thumbs_up_1: :heh: :cool_1: :cool_2: :woo_hoo:
View more smilies
Font size:
Font colour
Options:
BBCode is ON
[img] is ON
[flash] is OFF
[url] is ON
Smilies are ON
Disable BBCode
Disable smilies
Do not automatically parse URLs
Question
What is the name in the logo in the top left? (hint it's something dot com):
This question is a means of preventing automated form submissions by spambots.
   

Topic review - Alpha Trials Moonlit Transit
Author Message
  Post subject:  Alpha Trials Moonlit Transit  Reply with quote
This scene uses a displacement mesh driven by a grayscale (B&W) wake image to "push" or displace the geometry around the 3D submarine as it interacts with it. As with most 3D generated images, it's all about the lighting. A great model will look horrible with poor lighting, whereas a so-so model can be made to look better than it really is with good lighting.

I added some ground fog to influence the atmosphere. It's a cheap trick, but it covers imperfections and adds a little environment to the final image.

A single light was positioned @ 030 relative (to the boat) to simulate the moonlight. Global illumination was used to gather reflected light off the surface to light up the boat, but since the key light is off the starboard beam, it's shadows predominate.

CC

Attachment:
Moonlit Alpha Trials Transit Final.jpg
Moonlit Alpha Trials Transit Final.jpg [ 364.25 KiB | Viewed 796 times ]


Attachment:
Alpha Trials Moonlit Transit Wireframe.jpg
Alpha Trials Moonlit Transit Wireframe.jpg [ 381.38 KiB | Viewed 801 times ]
Post Posted: Tue Feb 16, 2021 3:25 pm

All times are UTC - 6 hours [ DST ]


Jump to:  
Powered by phpBB® Forum Software © phpBB Group