The Ship Model Forum

The Ship Modelers Source
It is currently Sat Sep 21, 2019 8:03 am

All times are UTC - 6 hours [ DST ]




Post a reply
Username:
Subject:
Message body:
Enter your message here, it may contain no more than 60000 characters. 

Smilies
:smallsmile: :wave_1: :big_grin: :thumbs_up_1: :heh: :cool_1: :cool_2: :woo_hoo:
View more smilies
Font size:
Font colour
Options:
BBCode is ON
[img] is ON
[flash] is OFF
[url] is ON
Smilies are ON
Disable BBCode
Disable smilies
Do not automatically parse URLs
Question
What is the name in the logo in the top left? (hint it's something dot com):
This question is a means of preventing automated form submissions by spambots.
   

Topic review - lothar's folder
Author Message
  Post subject:  Re: lothar's folder  Reply with quote
I have finished a next project - motor trawler "Humbak". I hope you like it :)


Attachments:
Humbak-final_10-11_SMForum.jpg
Humbak-final_10-11_SMForum.jpg [ 180.67 KiB | Viewed 136 times ]
Post Posted: Wed Nov 11, 2015 5:17 pm
  Post subject:  Re: lothar's folder  Reply with quote
tea monster
Thanks for your advice. Now I am prepared for a possible computer crush... I did what you mentioned :)
Quote:
The ocean scene looks good, but the sunlight needs to be better realised. If you don't mind me asking, how are you setting up your sun/sky in Cycles?
In fact it is my first attempt ever to complete the scene. This is why you can still find so many faults. Now I know much more about it (e.g. look at the horizon... is should be flat in a distance - in my picture it is not..)
Quote:
If you don't mind me asking, how are you setting up your sun/sky in Cycles?
No problem: I use 2 blue emiters (planes) to get some specular effect, 2 spots and a HDR map + Ambient Occlusion. That is all :)
Quote:
The Navy Tug would be a gorgeous model when finished.
The tug must wait a bit. Now I am starting with a commercial project:
Image
I was also suggested to prepare a virtual model of this ship:
Image

As you can see I am going to be a quite busy man :) But the long winter is coming... :)

Cheers :big_grin:
Post Posted: Wed Aug 19, 2015 1:56 pm
  Post subject:  Re: lothar's folder  Reply with quote
The ocean scene looks good, but the sunlight needs to be better realised. If you don't mind me asking, how are you setting up your sun/sky in Cycles?

The Navy Tug would be a gorgeous model when finished.

I know this is wayyyy too late, but in case of any further computer problems, burn yourself a Linux boot disk (Ubuntu is a good choice). If the machine crashes and you can't boot in to your PC, you can at least boot off of the DVD and rescue your files from the hard drive before formatting and reinstalling.
Post Posted: Sun Aug 16, 2015 8:17 am
  Post subject:  Re: lothar's folder  Reply with quote
Hello!
This is my recent project, a 37 mm Soviet anti-aircraft gun (naval version):

Image

How do you find it?

Cheers
Post Posted: Thu May 07, 2015 1:09 pm
  Post subject:  Re: lothar's folder  Reply with quote
First attempt to the final scene. How do you find it?

Image

Cheers
Post Posted: Tue Feb 03, 2015 3:56 pm
  Post subject:  Re: lothar's folder  Reply with quote
Thanks Phil :) You are totally right.
What's next? Quite a simple thing: Soviet K-70 type 37 mm AA gun:

Image

I am going to use it for next bigger project: Polish 902 class patrol boat (build in 1960'):

Image

I have also an idea to build something older, I mean pre-war Polish Navy tug ORP "Smok" (Eng. "Dragon"):
Image

As you see I prefere the specific shape small boats. Honesty speaking I always get bored reading or watching next "Yamatos", "Iowas" or other "Bismarcks" :) Everybody knows these beautiful combat ships. My idea is to bring to life some absolutely unknown vessels, especially small boat, tugs etc... I am pretty sure that for many hobbiest in the world the ships built in Poland must be very exotic. I want to show that we have always had good engineers :)

As usually I also want to build a least one sailing vessel (one a year :) ).
I hope you are going to support me with your comments.

Cheers
Post Posted: Sat Jan 31, 2015 11:39 am
  Post subject:  Re: lothar's folder  Reply with quote
Zeke,

It looks really nice. And remember, all the hassles you had with the computer build character, or something like that.

What's next?

Phil
Post Posted: Sat Jan 31, 2015 12:40 am
  Post subject:  Re: lothar's folder  Reply with quote
End of modeling and texturing. Despite of the "failure" of the computer the model eventually came to life. Lesson "cycles" finished with success. I got addicted to it :) I need it only to be faster ... As for the model, I'll try again to insert it in some marine scene. However I regard the project called "R-33" to be finished. What is your opinion?

Image

Cheers
Post Posted: Fri Jan 30, 2015 3:18 pm
  Post subject:  Re: lothar's folder  Reply with quote
I have recovered my model to the state as it used to look like before the disaster... Additionaly I put few more details. Unfortunaltey it still requires new textures :( I also learned how to achieve a clay render effect - I think with good result :)

Image

Cheers
Post Posted: Sun Jan 25, 2015 1:39 pm
  Post subject:  Re: lothar's folder  Reply with quote
Because of my own stupidity I dismantled the operating system. I could not save anything from the disk. Among other things was part of the project files of the salvage boat. I have to go back a bit and do some elements once more... Hence downtime. But I slowly return :)
Post Posted: Wed Jan 21, 2015 1:27 am
  Post subject:  Re: lothar's folder  Reply with quote
You are making very good progress! It looks great.

Phil
Post Posted: Sun Dec 14, 2014 9:31 pm
  Post subject:  Re: lothar's folder  Reply with quote
Hi!
The whole weekend of hard work behind. The effects visible. Of course, the model still not ready, a bit of work waiting for me. Waving ensign (trained Cloth effect), deck texturing (piece of work with good colors and their shades). And for dessert, a real rarity - the wake. Unfortunately weekend ended too quickly, so I could not "study" this effect. I am going to try during a week. I already have got an idea how to do it. Anyway, I am happy with the weekend work :thumbs_up_1: .

Image

What do you think?

Cheers!
Post Posted: Sun Dec 14, 2014 4:20 pm
  Post subject:  Re: lothar's folder  Reply with quote
Small update. What do you think of the shaders and lighting?

Image

Cheers!
Post Posted: Thu Dec 11, 2014 1:14 pm
  Post subject:  Re: lothar's folder  Reply with quote
Hi!
Today: the hull - approach no 2
I received a next picture which allowed me to analyze the shape of hull once more. Unfortunately I had to rebuild its bow part... I did also some railings as well as the stern side holes. What I am trying to do now is the curvature of deck. I have already found a good texture for planking the deck.

Image

Cheers!
Post Posted: Sat Dec 06, 2014 11:51 am
  Post subject:  Re: lothar's folder  Reply with quote
First approach to the hull. I am quite happy with the final object after I had assembled it using three different sources of drawings... :Mad_6: Such a tiny boat...

Image

Cheers!
Post Posted: Mon Dec 01, 2014 3:54 pm
  Post subject:  Re: lothar's folder  Reply with quote
Hi!

Next attempt to achieve a new material: this time it is a brass. I have prepared a basic porthole which is to be copied and used in several places on the superstructure:

Image//s26
Post Posted: Fri Nov 28, 2014 4:03 am
  Post subject:  Re: lothar's folder  Reply with quote
Happy day!!!
I made the next step on my way to get familiar with the Cycles. A small red stamp on the door cost me three days of exploration and testing how to put the texture with an alpha channel on... But now when I eventually know what's going on, everything seems to be so simple :) My conclusion: Cycles is a huge field to explore.

Image
Post Posted: Fri Nov 21, 2014 5:38 pm
  Post subject:  Re: lothar's folder  Reply with quote
On the other forum I have received some tips form VanPelt, a guy from Buenos Aires. His idea was great! I played with the Cycles' sliders. And now you can see the effect which is more or less I was looking for (the shader resembles at least a real painting of the ship).
I modeled the superstructure aft doors and put some colour the way he suggested:

Image

Next I applied the same shader to the raft. And now you can compare both views of the liferaft (never mind the orange area):

Image Image

Everything I need more for this shader is a bump map. I tried different options, but with unsatisfying effect. I keep fighting. Thanks VanPelt!
Post Posted: Thu Nov 20, 2014 6:03 am
  Post subject:  Re: lothar's folder  Reply with quote
Today update: a liferaft:

Image

I played with the Cycles settings to achieve a realistic view. Hmmm... I think somethig still goes wrong :(
Post Posted: Mon Nov 17, 2014 3:16 pm
  Post subject:  Re: lothar's folder  Reply with quote
Thank you Phil!

I do not use any CAD software. All the soft I use is mentioned at the bottom of picture. These are: OS: Linux Mint 17, 3D: Blender 2.72b, 2D vector: Inkscape 0.48.4, 2D raster: GIMP 2.8.10. That's it. All the rigging I always do manually, which of course causes me a lot of trouble... A the moment I learn how to use the Physics options for Blender (i.e. Soft body, Collisions etc) to make the ropes more natural. The same problem I faced when it came to the sails. I am pretty sure my next sailing vessel model is going to show its sails. In fact preparing them is not as difficult as it may to seem. But like everything it needs time to be "discovered" :)

Now I decided to build just a small boat for one reason. I have been promising myself to learn a Cycles rendering engine but so far I did not have enough time to do it. Working under time pressure is very stressing ;) So this boat is definitely to be rendered under Cycles.

I keep modelling the hull and first small parts of deck equipment:

Image

Cheers - Zdzisław
Post Posted: Mon Nov 17, 2014 2:07 am

All times are UTC - 6 hours [ DST ]


Jump to:  
Powered by phpBB® Forum Software © phpBB Group