by middle_watch » Wed Jan 11, 2006 3:31 am
Is it possible to take a model somewhere to be 3D scanned? It is not the sort of equipment most of us have in the living room!
Now a disclaimer, I am not a draugthsman, it just so happens I often have to work with them when they fry their computers, I like to have a basic knowledge of the various bits of software my Users play with, it helps when they start yelling it is the computers fault and not theirs!
I had a go at it last night using 3DS Max, but I cheated and used the frames already printed on a plan. I scanned the frame plan as a JPG and set it as the background image.
I then traced the contour of each frame line to generate a spline. Each spline was positioned at the correct distance and dotted with a dozen vertices (points on the line which can be used to modify the line or link to other vertices).
It was the work of moments then to link the vertices along the longitudal (fore and aft) axis and I had a skeleton hull which I transformed to a mesh (A solid surface) and applied a skin using the surface generator.
The hull shown hear is not accurate, in order to do it quickly I simply duplicated the central frames.
That was when things got funky, trying to fine shape the hull caused it to crumple just like real steel, you can see the effect near the bow, I am going to have to rethink the methodology! I will draw up the frames more accurately and have a bash. If anyone has already done this would appreciate any pointers!
Before people start to flame me for going off topic I would point out a 3D plan is got to be handy for the scratch builder, and if I can get this right it will also be great for figuring out the RC gear.
Is it possible to take a model somewhere to be 3D scanned? It is not the sort of equipment most of us have in the living room!
[i]Now a disclaimer, I am not a draugthsman, it just so happens I often have to work with them when they fry their computers, I like to have a basic knowledge of the various bits of software my Users play with, it helps when they start yelling it is the computers fault and not theirs![/i]
I had a go at it last night using 3DS Max, but I cheated and used the frames already printed on a plan. I scanned the frame plan as a JPG and set it as the background image.
I then traced the contour of each frame line to generate a spline. Each spline was positioned at the correct distance and dotted with a dozen vertices (points on the line which can be used to modify the line or link to other vertices).
It was the work of moments then to link the vertices along the longitudal (fore and aft) axis and I had a skeleton hull which I transformed to a mesh (A solid surface) and applied a skin using the surface generator.
The hull shown hear is not accurate, in order to do it quickly I simply duplicated the central frames.
[img]http://members.lycos.co.uk/middlewatch/Leander1.JPG[/img]
That was when things got funky, trying to fine shape the hull caused it to crumple just like real steel, you can see the effect near the bow, I am going to have to rethink the methodology! I will draw up the frames more accurately and have a bash. If anyone has already done this would appreciate any pointers!
Before people start to flame me for going off topic I would point out a 3D plan is got to be handy for the scratch builder, and if I can get this right it will also be great for figuring out the RC gear.