by Timmy C » Sun Nov 26, 2006 2:32 pm
1) You do NOT want to use the Dual 12"s. They have less than DD range.
2) Nevada cannot use its historical armament of 14" guns, because they, too, have only slightly more range than the dual 12"s.
2.5) As such, the only practical weapon for Nevada is the triple 12"s. The L version is the only practical version, yet only gives you one bind in the inner slots, so in 13 shots, you become a Panzerschiff.
2.75) Mikieboy can do good, because he most likely has multiple-gold bar gunners and engineers, which gives his ship considerably better spread and higher speed.
3) Yes, the pathetic t-slots of the NH line CAs do suck, but I'm going that way anyway, because I'm already on Brook line on Az server.
1) You do NOT want to use the Dual 12"s. They have less than DD range.
2) Nevada cannot use its historical armament of 14" guns, because they, too, have only slightly more range than the dual 12"s.
2.5) As such, the only practical weapon for Nevada is the triple 12"s. The L version is the only practical version, yet only gives you one bind in the inner slots, so in 13 shots, you become a Panzerschiff.
2.75) Mikieboy can do good, because he most likely has multiple-gold bar gunners and engineers, which gives his ship considerably better spread and higher speed.
3) Yes, the pathetic t-slots of the NH line CAs do suck, but I'm going that way anyway, because I'm already on Brook line on Az server.