realistic KABOOMS!

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Expand view Topic review: realistic KABOOMS!

Re: realistic KABOOMS!

by herrmill » Wed May 07, 2008 1:02 am

Have you folks seen Neal Paddison's USS Oregon? It may not be pumping our black smoke without Photo Shop, but it sure puts out a lot of volume. He seems to have perfected Geoff Dixon's glycol system.

http://www.ussoregon.com/

He's currently building a 1/96 USS Monterey, so I found another kindred soul who likes the odd subjects. :thumbs_up_1:

Of course, we could always just go back to the basics & use charcoal like this version dating back to '85.

Chuck
Attachments
RCBM '85 DIY Smoke Generator
RCBM '85 DIY Smoke Generator

Re: realistic KABOOMS!

by HMAS » Wed Mar 26, 2008 6:30 am

Chuck
I did arrange a brass syringe to drop die-sal onto a steam inlet pipe on the steam loco which did produce volumous amouts of white smoke, in the mid eighties I think it was, but as you say cancer ain't good.
forgot all about this one I Did have an idea for smoke, normal smoke fluid, nichrome wire in it & a fan mounted just above it to swirl the mist in theory this should produce more smoke than the hot wire alone.
Don't expect me to find the drawings for 3 lifetimes unless we get lucky & they jump out & bite me.
Hey did they name a ship after the music festival down in Monteray? hell that was so long ago!
Tony

Re: realistic KABOOMS!

by herrmill » Wed Mar 26, 2008 5:42 am

Tony,

I've given up the train smoke & will either make my own using fog fluid or a decent piz vapor system but none offer the grey or brown color I seek. Smoke bombs can put out volume but won't last long enough. I saw recently that someone down your way did a respectable smoker using diesel spray over a glow plug but can't imagine wanting ironclads to smell anything like my Great Wall Hover diesel SUV!

Anything you gents can come up with what is shown below that won't give me cancer would be greatly appreciated!

Chuck
Attachments
Monterey under steam
Monterey under steam

Re: realistic KABOOMS!

by HMAS » Wed Mar 26, 2008 5:23 am

Kenny & all furget the train smoke sets even the garden of "G" size stuff they were designed for inside use at 24V. Even then they produce an insipid lack of smoke.
If there is a breeze you will not see smoke.
Herrmill the Chinese novelty shops around here used to do a smoke bomb pack with orange green purple bombs & another colour or 2 in the pack the stuff was from HK or the mainland I'll see if I can find an old label, anyway if they can do the other colours grey should be easy.No?
Tony

Re: realistic KABOOMS!

by herrmill » Wed Mar 26, 2008 4:08 am

Here's a taste of what's to come soon over at Dave Manning's website. He'll be offering DVD's of last week's Sub Regatta that will include both still & video footage from the cameras that were mounted on several subs.

http://www.pier72.com/index.htm

I've got to get down there this fall for the big TF72 Annual Regatta. :cool_2:

Chuck
Attachments
Das ist ende!
Das ist ende!
Depth charges! Blow ballast!!!!!
Depth charges! Blow ballast!!!!!

Re: realistic KABOOMS!

by kennylibben » Sun Mar 23, 2008 8:51 am

oh yes, please do!


As for smoke, you can always buy the smoke generator for a trainset and just install that in the smoke stack....

Re: realistic KABOOMS!

by herrmill » Sun Mar 23, 2008 6:40 am

I'd settle for brown smoke at this point....

Regarding depth charges, my TF72 buddies down under just finished their 2008 Sub Regatta where they were playing with live black powder depth charges set with a 4 second fuse & have some interesting footage including underwater video of a 1/40 Type IX under siege. Live torpedos were also in use with an FFG actually lost after a "successful" attack! Guess these guys enjoy playing with the real McCoy!! :woo_hoo:

I'll post photos & details once they are up on SubPirates.

Chuck

Re: realistic KABOOMS!

by kennylibben » Sat Mar 22, 2008 11:24 pm

Sorry Chuck, I haven't been able to do any experimenting.

I'm kinda curious if the depth charge idea we came up with ever worked ... although I don't remember if that was this thread or a different one.

Re: realistic KABOOMS!

by herrmill » Sat Mar 22, 2008 7:17 am

This is an old post but I wanted to follow up on the smoke options mentioned to see if anyone was able to produce a gray or black smoke.

Chuck

by kennylibben » Thu May 03, 2007 7:40 am

yes, please do!

by Andy G » Thu May 03, 2007 2:50 am

PetrOs wrote:Actually, how do you burn that into a chip?
This is the sort of thing I've been looking at. You can buy a board to plug the microprocessor into, which enables you to connect it directly to a USB port on the computer. Using software on the PC, you just send the finished program to the processor, and the job's done.

I'm aiming for two of these - one for motor/rudder mixing and one for turret control.

It's probably time to bung a diagram into my build page for the Dreadnought to explain what I'm aiming for.

Regards

Andy

by Torpedo » Thu May 03, 2007 2:39 am

I got four of those smoke generators, but they produce very little smoke/steam. Maybe it ist better with the "rauch" (smoke) fluid instead of "dampf" (steam).

by PetrOs » Wed May 02, 2007 4:43 pm

To be honest, I assume there is difference between "dampfdestillat" and "rauchdestillat", if you judge on, say, http://www.hobbydirekt.de/preislisten/G ... 41425.html or https://shop.graupner.de/webuerp/servlet/AI?ARTN=2324
Graupner has a special "smoke" fluid also separately..

by Torpedo » Wed May 02, 2007 4:10 am

PetrOs, can you mail me an adress for "black"smoke fluid? Someone told me to put lasertoner into the oil, but I am afraid this will ruin the smoke generators...

by PetrOs » Tue May 01, 2007 8:14 am

Actually, how do you burn that into a chip?

by Andy G » Tue May 01, 2007 8:02 am

kennylibben wrote:i know nothing about microprocessors....
Neither did I!

However, once I realised that there are (cheap and available) models which can convert the pulses out of the receiver into numbers, and that you can write a program to use those numbers, turn them into new pulses, and squirt them at your servos, then any amount of mixing/control is available.

Really it means we're only limited by our imagination.

Programming the microprocessors is relatively straightforward - you get/download software for a PC, write your code, and burn that onto the chip. There are limits on memory and space, but I don't think we'd be meeting those for our sorts of applications.

Andy

by kennylibben » Mon Apr 30, 2007 8:13 pm

yes, i dont have my smoke gens yet but they are for white smoke... however i'm pretty sure coloring will change it without harming the generator... i'm going to mix some food coloring together to get black, only put a little in and i'm hoping to get a grayish black smoke...

by PetrOs » Mon Apr 30, 2007 6:19 pm

Torpedo, are you sure your smoke gens produce only white smoke? Would changing a fluid help? There are different ones for steam and smoke...

by Torpedo » Mon Apr 30, 2007 9:42 am

1. My ship is a WWI German Torpedoboat with three stacks (see B-110 in the scratchbuild-section)
2. I can't divide smoke on that model
3. I have Seuthe-Smoke-Generators, which do not produce a lot of smoke and only white one.

4. I have to try those smoke "bombs" once to say more.

by kennylibben » Mon Apr 30, 2007 7:56 am

i know nothing about microprocessors....

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