by chuck » Mon Dec 15, 2008 1:36 pm
Thanks. I eventually figured it out. (or rather remembered from Distant Guns). The formation keeping logic seems to have improved over what was in Distant Guns. When the Queen Elizabeth, which was in the van of my battleline, suffered a steering failure and started to turn in circles, the rest of the battleline was able to intelligently steer around her and reform into a proper line fairly quickly, and even able to execute new course change commands while doing it.
However, a command available in Distant guns, to steer a formation by guiding it on an ship in another formation, seems to have been taken out. That was a useful command that enables the user to subdivide a long battleline into manageable squadrons, and yet allows each squadron to follow another designated squadron, thus enabling the battleline to maneuver without having to issue commands to individual squadron. Now separate commands need to be issued to each squadron in a battleline if the battleline were to maneuver as a whole.
Thanks. I eventually figured it out. (or rather remembered from Distant Guns). The formation keeping logic seems to have improved over what was in Distant Guns. When the Queen Elizabeth, which was in the van of my battleline, suffered a steering failure and started to turn in circles, the rest of the battleline was able to intelligently steer around her and reform into a proper line fairly quickly, and even able to execute new course change commands while doing it.
However, a command available in Distant guns, to steer a formation by guiding it on an ship in another formation, seems to have been taken out. That was a useful command that enables the user to subdivide a long battleline into manageable squadrons, and yet allows each squadron to follow another designated squadron, thus enabling the battleline to maneuver without having to issue commands to individual squadron. Now separate commands need to be issued to each squadron in a battleline if the battleline were to maneuver as a whole.