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Re: lothar's folder |
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I have finished a next project - motor trawler "Humbak". I hope you like it
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Humbak-final_10-11_SMForum.jpg [ 180.67 KiB | Viewed 396 times ]
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I have finished a next project - motor trawler "Humbak". I hope you like it :)
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Posted: Wed Nov 11, 2015 5:17 pm |
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Re: lothar's folder |
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tea monster Thanks for your advice. Now I am prepared for a possible computer crush... I did what you mentioned Quote: The ocean scene looks good, but the sunlight needs to be better realised. If you don't mind me asking, how are you setting up your sun/sky in Cycles? In fact it is my first attempt ever to complete the scene. This is why you can still find so many faults. Now I know much more about it (e.g. look at the horizon... is should be flat in a distance - in my picture it is not..) Quote: If you don't mind me asking, how are you setting up your sun/sky in Cycles? No problem: I use 2 blue emiters (planes) to get some specular effect, 2 spots and a HDR map + Ambient Occlusion. That is all Quote: The Navy Tug would be a gorgeous model when finished. The tug must wait a bit. Now I am starting with a commercial project: I was also suggested to prepare a virtual model of this ship: As you can see I am going to be a quite busy man But the long winter is coming... Cheers
tea monster Thanks for your advice. Now I am prepared for a possible computer crush... I did what you mentioned :) [quote][i]The ocean scene looks good, but the sunlight needs to be better realised. If you don't mind me asking, how are you setting up your sun/sky in Cycles?[/i][/quote] In fact it is my first attempt ever to complete the scene. This is why you can still find so many faults. Now I know much more about it (e.g. look at the horizon... is should be flat in a distance - in my picture it is not..) [quote][i]If you don't mind me asking, how are you setting up your sun/sky in Cycles?[/i][/quote] No problem: I use 2 blue emiters (planes) to get some specular effect, 2 spots and a HDR map + Ambient Occlusion. That is all :) [quote][i]The Navy Tug would be a gorgeous model when finished. [/i][/quote] The tug must wait a bit. Now I am starting with a commercial project: [url=http://postimg.org/image/uada4zh11/][img]http://s26.postimg.org/uada4zh11/MT_Mors_001.jpg[/img][/url] I was also suggested to prepare a virtual model of this ship: [url=http://postimg.org/image/wg7kzhkhh/][img]http://s26.postimg.org/wg7kzhkhh/endeavour_profile.jpg[/img][/url]
As you can see I am going to be a quite busy man :) But the long winter is coming... :)
Cheers :big_grin:
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Posted: Wed Aug 19, 2015 1:56 pm |
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Re: lothar's folder |
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The ocean scene looks good, but the sunlight needs to be better realised. If you don't mind me asking, how are you setting up your sun/sky in Cycles?
The Navy Tug would be a gorgeous model when finished.
I know this is wayyyy too late, but in case of any further computer problems, burn yourself a Linux boot disk (Ubuntu is a good choice). If the machine crashes and you can't boot in to your PC, you can at least boot off of the DVD and rescue your files from the hard drive before formatting and reinstalling.
The ocean scene looks good, but the sunlight needs to be better realised. If you don't mind me asking, how are you setting up your sun/sky in Cycles?
The Navy Tug would be a gorgeous model when finished.
I know this is wayyyy too late, but in case of any further computer problems, burn yourself a Linux boot disk (Ubuntu is a good choice). If the machine crashes and you can't boot in to your PC, you can at least boot off of the DVD and rescue your files from the hard drive before formatting and reinstalling.
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Posted: Sun Aug 16, 2015 8:17 am |
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Re: lothar's folder |
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Hello! This is my recent project, a 37 mm Soviet anti-aircraft gun (naval version): How do you find it? Cheers
Hello! This is my recent project, a 37 mm Soviet anti-aircraft gun (naval version):
[url=http://postimg.org/image/66nvwv1bp/][img]http://s26.postimg.org/66nvwv1bp/K_70_AA_gun_forum.jpg[/img][/url]
How do you find it?
Cheers
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Posted: Thu May 07, 2015 1:09 pm |
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Re: lothar's folder |
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First attempt to the final scene. How do you find it? Cheers
First attempt to the final scene. How do you find it?
[url=http://postimg.org/image/gal6wk2d1/][img]http://s26.postimg.org/gal6wk2d1/R_33_mp_003.jpg[/img][/url]
Cheers
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Posted: Tue Feb 03, 2015 3:56 pm |
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Re: lothar's folder |
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Thanks Phil You are totally right. What's next? Quite a simple thing: Soviet K-70 type 37 mm AA gun: I am going to use it for next bigger project: Polish 902 class patrol boat (build in 1960'): I have also an idea to build something older, I mean pre-war Polish Navy tug ORP "Smok" (Eng. "Dragon"): As you see I prefere the specific shape small boats. Honesty speaking I always get bored reading or watching next "Yamatos", "Iowas" or other "Bismarcks" Everybody knows these beautiful combat ships. My idea is to bring to life some absolutely unknown vessels, especially small boat, tugs etc... I am pretty sure that for many hobbiest in the world the ships built in Poland must be very exotic. I want to show that we have always had good engineers As usually I also want to build a least one sailing vessel (one a year ). I hope you are going to support me with your comments. Cheers
Thanks Phil :) You are totally right. What's next? Quite a simple thing: Soviet K-70 type 37 mm AA gun:
[url=http://postimg.org/image/w9u7592ph/][img]http://s26.postimg.org/w9u7592ph/WNRussian_37mm_67_70_K_Gremyaschii_pic.jpg[/img][/url]
I am going to use it for next bigger project: Polish 902 class patrol boat (build in 1960'):
[url=http://postimg.org/image/x1wv4g6wl/][img]http://s26.postimg.org/x1wv4g6wl/PB_902.jpg[/img][/url]
I have also an idea to build something older, I mean pre-war Polish Navy tug ORP "Smok" (Eng. "Dragon"): [url=http://postimg.org/image/aop4hn5yt/][img]http://s26.postimg.org/aop4hn5yt/ORP_Smok_holownik.jpg[/img][/url]
As you see I prefere the specific shape small boats. Honesty speaking I always get bored reading or watching next "Yamatos", "Iowas" or other "Bismarcks" :) Everybody knows these beautiful combat ships. My idea is to bring to life some absolutely unknown vessels, especially small boat, tugs etc... I am pretty sure that for many hobbiest in the world the ships built in Poland must be very exotic. I want to show that we have always had good engineers :)
As usually I also want to build a least one sailing vessel (one a year :) ). I hope you are going to support me with your comments.
Cheers
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Posted: Sat Jan 31, 2015 11:39 am |
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Re: lothar's folder |
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Zeke,
It looks really nice. And remember, all the hassles you had with the computer build character, or something like that.
What's next?
Phil
Zeke,
It looks really nice. And remember, all the hassles you had with the computer build character, or something like that.
What's next?
Phil
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Posted: Sat Jan 31, 2015 12:40 am |
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Re: lothar's folder |
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End of modeling and texturing. Despite of the "failure" of the computer the model eventually came to life. Lesson "cycles" finished with success. I got addicted to it I need it only to be faster ... As for the model, I'll try again to insert it in some marine scene. However I regard the project called "R-33" to be finished. What is your opinion? Cheers
End of modeling and texturing. Despite of the "failure" of the computer the model eventually came to life. Lesson "cycles" finished with success. I got addicted to it :) I need it only to be faster ... As for the model, I'll try again to insert it in some marine scene. However I regard the project called "R-33" to be finished. What is your opinion?
[url=http://postimg.org/image/720h2np4l/][img]http://s26.postimg.org/720h2np4l/R_33_30_01.jpg[/img][/url]
Cheers
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Posted: Fri Jan 30, 2015 3:18 pm |
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Re: lothar's folder |
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I have recovered my model to the state as it used to look like before the disaster... Additionaly I put few more details. Unfortunaltey it still requires new textures I also learned how to achieve a clay render effect - I think with good result Cheers
I have recovered my model to the state as it used to look like before the disaster... Additionaly I put few more details. Unfortunaltey it still requires new textures :( I also learned how to achieve a clay render effect - I think with good result :)
[url=http://postimg.org/image/qu83uwbg5/][img]http://s26.postimg.org/qu83uwbg5/25_01_clay_render.jpg[/img][/url]
Cheers
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Posted: Sun Jan 25, 2015 1:39 pm |
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Re: lothar's folder |
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Because of my own stupidity I dismantled the operating system. I could not save anything from the disk. Among other things was part of the project files of the salvage boat. I have to go back a bit and do some elements once more... Hence downtime. But I slowly return
Because of my own stupidity I dismantled the operating system. I could not save anything from the disk. Among other things was part of the project files of the salvage boat. I have to go back a bit and do some elements once more... Hence downtime. But I slowly return :)
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Posted: Wed Jan 21, 2015 1:27 am |
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Re: lothar's folder |
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You are making very good progress! It looks great.
Phil
You are making very good progress! It looks great.
Phil
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Posted: Sun Dec 14, 2014 9:31 pm |
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Re: lothar's folder |
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Hi! The whole weekend of hard work behind. The effects visible. Of course, the model still not ready, a bit of work waiting for me. Waving ensign (trained Cloth effect), deck texturing (piece of work with good colors and their shades). And for dessert, a real rarity - the wake. Unfortunately weekend ended too quickly, so I could not "study" this effect. I am going to try during a week. I already have got an idea how to do it. Anyway, I am happy with the weekend work . What do you think? Cheers!
Hi! The whole weekend of hard work behind. The effects visible. Of course, the model still not ready, a bit of work waiting for me. Waving ensign (trained Cloth effect), deck texturing (piece of work with good colors and their shades). And for dessert, a real rarity - the wake. Unfortunately weekend ended too quickly, so I could not "study" this effect. I am going to try during a week. I already have got an idea how to do it. Anyway, I am happy with the weekend work :thumbs_up_1: .
[url=http://postimg.org/image/6b1jnbs39/][img]http://s26.postimg.org/6b1jnbs39/boat_test_render_14_12.jpg[/img][/url]
What do you think?
Cheers!
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Posted: Sun Dec 14, 2014 4:20 pm |
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Re: lothar's folder |
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Small update. What do you think of the shaders and lighting? Cheers!
Small update. What do you think of the shaders and lighting?
[url=http://postimg.org/image/j0ickc06t/][img]http://s26.postimg.org/j0ickc06t/update_11_12_2014_forum.jpg[/img][/url]
Cheers!
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Posted: Thu Dec 11, 2014 1:14 pm |
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Re: lothar's folder |
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Hi! Today: the hull - approach no 2 I received a next picture which allowed me to analyze the shape of hull once more. Unfortunately I had to rebuild its bow part... I did also some railings as well as the stern side holes. What I am trying to do now is the curvature of deck. I have already found a good texture for planking the deck. Cheers!
Hi! Today: the hull - approach no 2 I received a next picture which allowed me to analyze the shape of hull once more. Unfortunately I had to rebuild its bow part... I did also some railings as well as the stern side holes. What I am trying to do now is the curvature of deck. I have already found a good texture for planking the deck.
[url=http://postimg.org/image/lutpt0uph/][img]http://s26.postimg.org/lutpt0uph/hull_approach_02.jpg[/img][/url]
Cheers!
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Posted: Sat Dec 06, 2014 11:51 am |
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Re: lothar's folder |
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First approach to the hull. I am quite happy with the final object after I had assembled it using three different sources of drawings... Such a tiny boat... Cheers!
First approach to the hull. I am quite happy with the final object after I had assembled it using three different sources of drawings... :Mad_6: Such a tiny boat...
[url=http://postimg.org/image/9vhaiyr91/][img]http://s26.postimg.org/9vhaiyr91/hull_approach_01.jpg[/img][/url]
Cheers!
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Posted: Mon Dec 01, 2014 3:54 pm |
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Re: lothar's folder |
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Hi! Next attempt to achieve a new material: this time it is a brass. I have prepared a basic porthole which is to be copied and used in several places on the superstructure: //s26
Hi!
Next attempt to achieve a new material: this time it is a brass. I have prepared a basic porthole which is to be copied and used in several places on the superstructure:
[url=http://postimg.org/image/ozz5rvud1/][img]http://s26.postimg.org/ozz5rvud1/porthole_test.jpg[/img][/url]//s26
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Posted: Fri Nov 28, 2014 4:03 am |
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Re: lothar's folder |
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Happy day!!! I made the next step on my way to get familiar with the Cycles. A small red stamp on the door cost me three days of exploration and testing how to put the texture with an alpha channel on... But now when I eventually know what's going on, everything seems to be so simple My conclusion: Cycles is a huge field to explore.
Happy day!!! I made the next step on my way to get familiar with the Cycles. A small red stamp on the door cost me three days of exploration and testing how to put the texture with an alpha channel on... But now when I eventually know what's going on, everything seems to be so simple :) My conclusion: Cycles is a huge field to explore.
[url=http://postimg.org/image/nfqkebywl/][img]http://s26.postimg.org/nfqkebywl/R_35_doors_mapping.jpg[/img][/url]
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Posted: Fri Nov 21, 2014 5:38 pm |
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Re: lothar's folder |
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On the other forum I have received some tips form VanPelt, a guy from Buenos Aires. His idea was great! I played with the Cycles' sliders. And now you can see the effect which is more or less I was looking for (the shader resembles at least a real painting of the ship). I modeled the superstructure aft doors and put some colour the way he suggested: Next I applied the same shader to the raft. And now you can compare both views of the liferaft (never mind the orange area): Everything I need more for this shader is a bump map. I tried different options, but with unsatisfying effect. I keep fighting. Thanks VanPelt!
On the other forum I have received some tips form VanPelt, a guy from Buenos Aires. His idea was great! I played with the Cycles' sliders. And now you can see the effect which is more or less I was looking for (the shader resembles at least a real painting of the ship). I modeled the superstructure aft doors and put some colour the way he suggested:
[url=http://postimg.org/image/r5otl3vxx/][img]http://s26.postimg.org/r5otl3vxx/R_35_doors_cropped.jpg[/img][/url]
Next I applied the same shader to the raft. And now you can compare both views of the liferaft (never mind the orange area):
[url=http://postimg.org/image/5wvisyhkl/][img]http://s26.postimg.org/5wvisyhkl/liferaft_01.jpg[/img][/url] [url=http://postimg.org/image/bvoydx0fp/][img]http://s26.postimg.org/bvoydx0fp/R_35_liferaft_Cycles.jpg[/img][/url]
Everything I need more for this shader is a bump map. I tried different options, but with unsatisfying effect. I keep fighting. Thanks VanPelt!
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Posted: Thu Nov 20, 2014 6:03 am |
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Re: lothar's folder |
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Today update: a liferaft: I played with the Cycles settings to achieve a realistic view. Hmmm... I think somethig still goes wrong
Today update: a liferaft:
[url=http://postimg.org/image/5wvisyhkl/][img]http://s26.postimg.org/5wvisyhkl/liferaft_01.jpg[/img][/url]
I played with the Cycles settings to achieve a realistic view. Hmmm... I think somethig still goes wrong :(
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Posted: Mon Nov 17, 2014 3:16 pm |
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Re: lothar's folder |
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Thank you Phil! I do not use any CAD software. All the soft I use is mentioned at the bottom of picture. These are: OS: Linux Mint 17, 3D: Blender 2.72b, 2D vector: Inkscape 0.48.4, 2D raster: GIMP 2.8.10. That's it. All the rigging I always do manually, which of course causes me a lot of trouble... A the moment I learn how to use the Physics options for Blender (i.e. Soft body, Collisions etc) to make the ropes more natural. The same problem I faced when it came to the sails. I am pretty sure my next sailing vessel model is going to show its sails. In fact preparing them is not as difficult as it may to seem. But like everything it needs time to be "discovered" Now I decided to build just a small boat for one reason. I have been promising myself to learn a Cycles rendering engine but so far I did not have enough time to do it. Working under time pressure is very stressing So this boat is definitely to be rendered under Cycles. I keep modelling the hull and first small parts of deck equipment: Cheers - Zdzisław
Thank you Phil!
I do not use any CAD software. All the soft I use is mentioned at the bottom of picture. These are: OS: Linux Mint 17, 3D: Blender 2.72b, 2D vector: Inkscape 0.48.4, 2D raster: GIMP 2.8.10. That's it. All the rigging I always do manually, which of course causes me a lot of trouble... A the moment I learn how to use the Physics options for Blender (i.e. Soft body, Collisions etc) to make the ropes more natural. The same problem I faced when it came to the sails. I am pretty sure my next sailing vessel model is going to show its sails. In fact preparing them is not as difficult as it may to seem. But like everything it needs time to be "discovered" :)
Now I decided to build just a small boat for one reason. I have been promising myself to learn a Cycles rendering engine but so far I did not have enough time to do it. Working under time pressure is very stressing ;) So this boat is definitely to be rendered under Cycles.
I keep modelling the hull and first small parts of deck equipment:
[url=http://postimg.org/image/5cg16w7ed/][img]http://s26.postimg.org/5cg16w7ed/deck_equipment_01.jpg[/img][/url]
Cheers - Zdzisław
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Posted: Mon Nov 17, 2014 2:07 am |
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