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 Post subject: Atlantic Fleet app
PostPosted: Fri May 26, 2017 1:04 pm 
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Joined: Wed Sep 11, 2013 10:33 am
Posts: 11
Don't know if anybody here plays this game but I'm hooked on it. I'm absolutely amazed at how much game you get on a free, or even $10 app. I used to play Fighting Steel back in the day and it cost about $50 if I recall. This game is far more detailed and impressive to me. It only concerns the Atlantic battles, although there is a Pacific Fleet app also. I've only tried the free "lite" version of that game and I'm not impressed.

The game mainly concerns single battles where you control the ships movements and gunnery. In gunnery you use a binocular icon to put your sights onto the target. You then have to line up a red marker line onto the ship. You then select the angle of the guns and fire away. Once you put your sights onto another ship you are given estimates as to where to aim and at what angle. These are estimates only and you are advised to vary the angle of the guns based on what movement your ship, or the other ship has made. In other words if you've made a radical turn towards the enemy you'd better decrease the angle of the guns. Smoke screens are part of the game but you can still fire at another ship based on your best educated guess as to what angle you should fire ate. Based on who has the initiative in a battle all of one sides ships fire, then all of the other sides.

The game includes submarines and aircraft, though frankly I haven't played much with aircraft and so far I'm not impressed with how aircraft are aimed. Submarines are all right but I think the game is biased towards Germany because the subs are far too accurate, especially when a destroyer is charging down their throat, and torpedoes get reloaded far too fast.

The really impressive parts of the game are the sound and visual effects. The ships are pretty accurately rendered, though one distraction is all ships of the same class look exactly the same. With one exception the ships are all British and German. The one exception is the USS North Carolina is included. The ships roll and pitch, sinking is different in every case, and they even show the ship under the water while it's sinking. One really neat effect is the shell splashes. They vary based on the caliber of the gun, and the splashes from major caliber guns can be seen still in the air while the next ship prepares to fire. Each shell size has a slightly different sound and you can even here creaking and groaning of sinking ships. Explosions look pretty realistic.

You can play one of many different single battles, like River Platte or Denmark Straight, of a campaign game where you can buy ships based on the points you've earned, called Renown points, or their is a Battle of the Atlantic game. I haven't played that part of the game yet. For me the campaign game is really where it's at, though if time is short one of the single battle games are also fun.

You can try out a reduced free "lite" game. The only difference is there are less battles available. I play mine on a Galaxy Tab 9" tablet. You can get the game from the Google play store. It's probably available for Apple but I don't have any so I don't know for sure.

The only thing I would love to see is a way you could play one on one against a human opponent but maybe that's too much to expect from a $10 app.


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 Post subject: Re: Atlantic Fleet app
PostPosted: Fri May 26, 2017 3:16 pm 
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Joined: Mon Jan 10, 2005 6:00 pm
Posts: 10247
Location: Calgary, AB/Surrey, B.C., Canada
Link to Steam for PC version: http://store.steampowered.com/app/42044 ... tic_Fleet/

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 Post subject: Re: Atlantic Fleet app
PostPosted: Fri May 26, 2017 5:34 pm 
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Joined: Mon Jan 10, 2005 11:40 pm
Posts: 292
Location: Papillion, Nebraska
I have about 250 hours on Atlantic Fleet on my PC via Steam.

The big thing to keep in mind about this game is more arcade than simulation. With it being turn based, all ship guns reload at the same rate, torpedoes travel ~2800 yds without the target moving allowing for "insta-kill" if escorts trying to hunt them, escorts can sink subs with torpedoes... So, from an accurate simulation point of view, this isn't it.

I play pretty much only the campaign now, either side. I've won as Germany as early as Sept 1940 by sinking over 7 million tons, I haven't won as the UK any earlier than Oct 1944.

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