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 Post subject: destroyer HMS Vega
PostPosted: Tue Feb 15, 2011 6:35 am 
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Joined: Sun Feb 12, 2006 4:18 pm
Posts: 6
Here there are some pictures coming from the British destroyer HMS Vega as she was looking after conversion to "Wair" standards.It was a 3D model prepeared for the issue as a paper kit as well.


Attachments:
Vega-006.jpg
Vega-006.jpg [ 70.89 KiB | Viewed 1447 times ]
Vega-007.jpg
Vega-007.jpg [ 73.83 KiB | Viewed 1447 times ]
Vega-016.jpg
Vega-016.jpg [ 92.15 KiB | Viewed 1447 times ]
Vega bw01.jpg
Vega bw01.jpg [ 60.7 KiB | Viewed 1447 times ]
Vega bw02.jpg
Vega bw02.jpg [ 72.76 KiB | Viewed 1447 times ]

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 Post subject: Re: destroyer HMS Vega
PostPosted: Tue Feb 15, 2011 10:18 am 
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Joined: Sat Jan 08, 2005 4:31 pm
Posts: 3569
Location: Plattsburg, Missouri
Nice work on your ships. I was wondering how you prepare the 2d CAD of the hull for the paper model.

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 Post subject: Re: destroyer HMS Vega
PostPosted: Fri Feb 25, 2011 7:28 am 
It's easy.The bottom surfaces are done using "Loft"...and they can develope as 2D quickly.The hull above wateline I am doing using "smash" whcih can create almost good surfaces.Everything i connect later in Corel Draw and final shapa can be easy drawn .Of course at the end I check if is well fitted on the real paper model.


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 Post subject: Re: destroyer HMS Vega
PostPosted: Fri Feb 25, 2011 7:32 am 
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For surfaces below waterline I use function "Loft"...and it can be easy developed on 2D.Above WL I use "Smash" and join together to get "basic" shape.I export later all to CorelDraw and create "more curved" shape .The final fitting on the real model is a last chance to correct everything.All the rest is very easy like superstructures,guns etc.

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 Post subject: Re: destroyer HMS Vega
PostPosted: Fri Feb 25, 2011 9:11 am 
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Joined: Thu Jan 13, 2005 4:37 pm
Posts: 160
Location: Upcountry Thailand
Hello Adrian(a-graph), and thanks for sharing your work with us.

I have been struggling for years with the best way to generate ship hulls using Rhino 3D. You seem to find that quite easy, but I am not sure I quite follow how exactly you do that. What is this 'Smash' thing that you mention ?

I believe that my biggest mistake is to try to build the hull in one piece, as to ensure optimal continuity. I do not need to develop the surfaces and my models are not for paper kit making anyway.

Could you elaborate a little on your workflow with Rhino ?

Thanks in advance.

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