Probably me being thick with the search engine but I could find no tutorials on creating ship hulls for 3DS Max, apart from a couple of old ones where the pics were missing. Having upgraded to 11 from 7 I decided to trial and error and see if I could come up with a better way than I had managed to date.
It soon became obvious Autodesk 11 does not like Vista, it crashes, it runs out of memory, it sulks. On a much poorer spec XP machine it runs like a dream, hope to try it on Windows 7 soon and will report on that.
First disappointment is as usual no amount of fiddling will produce a decent representation of the plans, I did find though that mapping them in the horizontal and then rotating if required gave better resolution for some reason. I am using Jecobin plan, side and bulkheads mapped onto planes, the side and plan are frozen most of the time but the bulkhead is free to move and I swipe it along the length of the hull as required.
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I start modelling with a cylinder, length segments set to match the number of bulkheads, so as I have 13 bulkheads I set the length segments to 12. Sides is not critical but it helps to have an odd number so you have a point at the bottom, I set mine to 19. I then sliced off the top half and then the starboard side and applied a symmatry modifier to give me a rough hull shape. I then swipe the bulkhead plan forward and adjust the vertices, concentrating on the horizontal position except where I have to alter the vertical too.
I do not care at this stage that the hull segments are in the wrong place as they have been created equidistant and the bulkheads are not, I can sort that later.