Of course, yevgeni.
As one can see, the cammo is made of bright and dark blue, or blue/greyish tones. Again we have the fact, that all in reach of someones hands is painted freshly, except the hull. So we can compare very well between the weathered and the non weathered.
If we look at the weathered parts, we see a brownish/dark orange fading of the colors. Not only in the rusty areas, more or less over the entire hull.
There is one particular spot, which allows a fantastic comparing. Its a little behind the bow, where the decks railings begins. Fresh paint at the left, weathered at the right side, out of reach of personnel.
How to bring that to a model.
It would shurely be a promising approach, to paint the whole ship in its cammo first. At this stage i would think about some use of brighter colors at special spots already, to ad more live.
This spots could be panels (note the bright square patch at the bow) or edges for example.
Once the painting is done (i prefer flat acrylics for that) its time for oil colors. The most of you gentleman know this and ist not spectacular. Its absolute basic standard in AFV modeling for example.
Just take some thinner, and solve some oil colors in there. (Filter mixture) Like a wash. But we care about plane surfaces here, not about corners.
When we apply the filter the colors gonna start to fade.
We can bleach it, (bright white/greyish filters) make it rusty (dark orange/brownish filters), pollute it (dark grey/black/dark brown) and what ever we want to achieve.
MIG has released some interesting mixtures which are great for various effects.
The one shown at the picture is a very good one for fading greys in
various directions. I use it as a "bleacher".
I also have
P 240 blue for panzer grey
P 241 brown for dark yellow
P 401 ochre for grey sand
P 400 grey for dark yellow
At the example above i would prefer ochre, orange, light brown and grey.
Of course one can mix the filters by his own, but MIG has really perfect instant mixtures.
I has begun as a test, if these filters are ok. Now a have a collection of it here and i really like it.
This is what the filtering thing is about. It has to do something with wash, but its more "wash 2.0"
Its one of those things a spectator realizes subconscious. He cant say why, but he like it because it looks "alive".
I would recommend some tests. Its really fun to work with.