Chris Decker wrote:
All:
So, with all that is wrong with the kits (and I yield that there is a bit, but a story behind each error no doubt). Would there be any interest in doing a limited rerun of the Midship 1500 tonner kits? It would have to come with a new weapons sprue, since the old one is too worn out to run again. The weapons could be upgraded, and the instructions could be updated to take into account the many corrections. The main hull sprue would not change though. We could also include photoetch in the kit, since that is now "standard". Maybe, might, possibly include new stacks, if we put them on the weapons sprue.. if that makes a difference.
Thoughts?
-Chris
Well... I would be interested, but would want to punch (meant in the nicest way possible) you since I just spent a fortune acquiring about 12 of the old Midship's kits.
But having newer kits available would be good, great even.... I could then buy enough for the entire class of each.
The new stacks would be important. And some better turrets (It would be really nice to include sculpted blast-bags).
If you are doing the new weapons parts in CAD, it is possible to get someone to do sculpted blast-bags/bloomers for the turrets in an application like Mudbox or ZBrush (Hello.... I have these) so that the resulting parts actually looks like sagging cloth.
Many of the earlier things I did for 3D printing were Organic shapes (Dark Ages and Fantasy Soldiers - Bodies, Cloth, etc.), and applications like Maya, 3ds Max, ZBrush, Mudbox, etc were/are used to create these things. These applications are also excellent for doing straight-line/hard-edge work as well, since it better allows you to control the tessellation when exporting to .stl. And, they allow you to keep precise count of the polygons on a model (which Solid-Modeling applications can lack).
MB