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PostPosted: Thu Jul 26, 2012 7:26 am 
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Joined: Thu Jul 07, 2011 5:12 pm
Posts: 296
I think your right about using actual plates instead of a bump. But then I'm not too good at making bump maps anyway. :smallsmile:

Let me know what you come up with on the smoke sim, I tried it once, but didn't get too far. I'd like to give it another go though.

-Dean


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PostPosted: Wed Dec 25, 2013 11:02 am 
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Joined: Sat Jun 11, 2011 5:02 pm
Posts: 275
I tried plating it in Blender and I think it just wasn't designed to easily do stuff like that. I could possibly get something like that working, but after pulling what was left of my hair out, I decided to just try a bump map. It worked out pretty well I think, considering the scale and everything. Sunlight is now popping in Cycles and I am beginning to master light and materials there. I still love Octane, but Cycles is a great workhorse (with a few exceptions).

I've got the sailors done and they are just requiring a bit more texture work before they can walk the decks. Coming along (finally!!).

I love the ocean modifier, I can get some really decent results with that. With all things, a lot of tinkering seems to be required.

The smoke sim does work, but I found out that using the right brush and photoshoping it in can be just as convincing as a sim and shave at least a day of arsing around with particle systems off your production time. :cool_2:

Owen
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