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 Post subject: RN Type 23 3D Project
PostPosted: Mon May 22, 2006 3:02 pm 
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Joined: Mon May 22, 2006 2:29 pm
Posts: 4
Location: UK
Following a link from another forum, I thought I would post some images of my Type 23 3D mesh I've been working on for about 18 months. The version in the images has been ongoing for around a year, after I bought some HQ modelers plans by Jecobin.

Image
Image
Image

I usually post over at Military Meshes where you will find plenty of other 3D ships in progress.

Let me know what you think.


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PostPosted: Mon May 22, 2006 7:19 pm 
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Very nice, what software do you use?

Guess I need to go over and register on Military Meshes.

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PostPosted: Mon May 22, 2006 8:12 pm 
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Which plans did you use? Ingenious! :thumbs_up_1:

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PostPosted: Tue May 23, 2006 3:04 am 
Hi guys, thanks for the replies.

I use 3DS Max and the plans are the 1/192nd scale drawings by Jecobin, which I purchased from White Ensign Models for a very resonable price. Anyone interested in making physical or virtual models of most RN warships from the end of the Second World War should check them out. You'll have fun scanning them, as they are large plans.


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PostPosted: Fri May 26, 2006 9:41 am 
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Location: UK
Just a small update. Added the seaboats....

Image

Image


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PostPosted: Mon Jun 26, 2006 10:33 am 
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Location: S Yorks, England
Very impressive. I am intrigued, after battling (as a newbie) with 3DSMax on hulls I keep coming across advice "Don't! Use Rhino or something, 3DSMax cannot do complex hulls."

Looks like you are proving them wrong! Any tips? eg lofting or using splines?


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PostPosted: Mon Jun 26, 2006 3:55 pm 
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3DS Max is no harder nor any easier than any other package on the market to create ships' hulls from. I have an advantage for this project in that I am using some very detailed plans, which give me the sheer of the hull. I have experimented with various methods of trying to create a complex hull, but the method I seem to have the most success with is with poly editing. Basically I start with a single plane, position it roughly in the centre of the hull and start to clone and drag the edges to get a low poly mesh of the hull. I then applied a turbo smooth of 2 iterations to blend the shape. I keep making adjustments to the low poly mesh until I get a result from the turbo smooth that I am happy with.

Hope that helps a bit.


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PostPosted: Tue Jun 27, 2006 2:24 am 
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Obliged Pete, will try it out.

May I say as a fellow ex you are really capturing the feel of the ship. I brought the Sneaky Pig out of build in Yarrows. I still recall my first impression of her, something along the lines of "Ye Gods, the welders have been on the Heavy!" People still think I am making it up about chairs in some compartments having two legs longer than the other!

My main task was to make sure the CPOs bar was fitted out properly.


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PostPosted: Sun Jun 22, 2008 11:37 am 
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Nice work.

I see you use 3dMax.

Would you be interested in freelance work? I want 3d models that I can run in www.hangsim.com (Virtual Sailor) That program uses 3ds files.

The models must have accurate confg data. Props, HP. drag, depth on and on. I want to try and simulate real ships in VS.

Interested?

Thanks,

jcar2004@yahoo.com


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PostPosted: Wed Aug 05, 2009 5:08 am 
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How hard is it to switch from Cinema 4D to Autodesk 3ds Max? I took a 3d animation class at my college where I learned the basics of Maxon's Cinema 4D. I wanted to get 3ds max because I heard it is more used in the industry(NOTE: I am not asking which is better). I was wondering if it is hard to crossover from Cinema to 3DS Max in terms of interface, modeling techniques, etc. Any additional info would be appreciated too.


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PostPosted: Tue Aug 11, 2009 6:53 pm 
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I am not familiar with Cinema 4D. but 3D Max is a really cool program. I am not the best person to give the details as I have only played with the program. If your interest is designing ship models, then you need to look elsewhere. AutoCAD, Rhino, and Solidworks are the best programs for that. 3d Max is a rendering program that is best for making animations. Getting any useful manufacturing data from a render program is next to impossible.

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PostPosted: Wed Sep 23, 2009 10:02 am 
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Spoken like a true engineer, Tim. :big_grin: From what I heard 3DSM is a lot easier interface than C4D, though I have used neither. Go over to http://www.military-meshes.com for more info on modelling ships in both.


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PostPosted: Mon Oct 17, 2011 3:04 pm 
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Joined: Mon May 09, 2011 3:07 am
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Location: Ripon UK
Sorry to drag up an old post, been trying to log onto the mil meshes forum to have a look at these meshes, but cannot seem to register, anybody on here have any issues, or is there something I am doing wrong?

Darren

Type 23 1/96 build blog
http://pittnuma-type23.blogspot.com/

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Revel Uboat 1/72nd
http://www.flickr.com/photos/pitts-pics/sets/72157625206775889/


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