Another Sub-D (Sub-patch / NURBs) comparison example.
This is the basic hull of a MK-VIII SEAL Delivery Vehicle; I threw it together last night to practice with a couple of tools I've let gather dust, and it came together remarkably fast. All of it is sub-divisional modeling and all polys are quads. There are 666 (Yikes!) of them. If this were a hard surface model, this section would have thousands of polygons.
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SDV Bow - Texture.jpg [ 59.83 KiB | Viewed 854 times ]
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SDV Bow - Textured Wire.jpg [ 145.6 KiB | Viewed 854 times ]
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SDV Stern - Texture.jpg [ 61.02 KiB | Viewed 854 times ]
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SDV Stern - Textured Wires.jpg [ 205.67 KiB | Viewed 853 times ]
This is a MK-VIII I built in Dec (a little further along with a detailed interior) using hard surface modeling; It has 477,000 polys! Once the technique is learned, a Sub-D model can be built faster with far less polys.
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Build Progress 06.jpg [ 310.48 KiB | Viewed 854 times ]
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Build Progress 07.jpg [ 350.25 KiB | Viewed 854 times ]
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Hard Surface SDV.jpg [ 327.61 KiB | Viewed 854 times ]