The principle problem in warfare has always been to locate the enemy first. This is paramount to carry out Admiral Scott�s maxim to hit first. The reason that carrier displaced the battleship had nothing to do with firepower, or staying power � clearly the BB is supreme in those terms. The issue is that the carrier (air wing) had superior ability to detect, and decisively hit the enemy first.SumGui wrote:One of my pet peeves came out - I have low tolerance to the idea that a sensor solves everything. You can see it? neat - now DO something about it... MPA in the CD world could not actually effect the target of the mission, so they were not the best bargain in my opinion.
Missile combat places an even greater premium upon sensors because the results of a missile exchange are even more lopsided for the side that hits effectively first. Captain Hughes Salvo equations explain the phenomenon nicely.
I do not believe you are looking at the effects of speed on naval warfare in terms of historical example, or analysis of real world scenarios.SumGui wrote:Here I was almost agreeing with you on speed and now that's wrong too...hmm.Busto963 wrote:Based on what analysis?
�I'd like to point out that that analysis is no more or less stringent than any other we are using here while we talk about the theoretical.
The need for 35 knot speeds for surface combatants doing ASW or MCM was simply not an issue and had no practical effect on any of the major coastal combat operations in WWII, Korea, Vietnam, the Gulf War, the tanker war, or other conflict.
I cannot think of any significant OR work out of NPS or the War College that supports this idea that 35+ knot speeds of surface combatants gains you much in tactical performance. Hughes makes reference to this in his treatise on tactics as does Dr Friedman in his reference on U.S. destroyers.
My opinion is that the preeminent ASW platform is a submarine: largely because of the profound sensor advantage of the submarine. If our analysis pushes us to go with different hulls for each mission, then rather than select a surface ship for coastal ASW, I would advocate for SSKs.SumGui wrote:Busto963 wrote:I am having a hard time understanding why you keep bringing up FAC and the LCS mission: they are separate missions.
My goal is to meet the need of the littoral - and that includes ASW and defense against small boat swarms. The FAC carries out the ASW and counter-boat mission, the MCM carries out, well, MCM. I understand you have ASW on the MCM - we are just taking differing approaches.
Okay, now I see where you are coming from � my concept of coastal operations looks a lot more like the advance force operations prior to the invasions of Normandy, or Inchon. Once the enemy defenses are broken and friendly forces move into coastal areas, the attack must be persistent, and ideally affect the entire operations area. remaining enemy forces should be presented with a smothering, molasses attack.SumGui wrote:Transit speeds ARE presence. The speed which you can move between mission boxes or within your mission box allows for more area to be covered - thus, more presence.Busto963 wrote:I am also having trouble with your insistence on concepts like transit speeds: coastal missions are about presence. While certain scenarios may not require ships to enter the coastal area (they might use drones and aircraft, or weapons to achieve their mission), once ships do enter the coastal area, they are there to stay. The tactical requirement for high speed (30 knots) is just not there.
I think that our most serious naval challenges (PG, Korean Peninsula, Taiwan) are going to look more like the coastal operations of history than yours. I believe numbers of units are very likely to be critical.
I confess to not having a crystal ball. Perhaps I spent too much time around Captain Hughes: that man knows a few things about coastal warfare�