For Immediate Release:
Storm Eagle Studios is proud to announce JUTLAND, the 2nd installment utilizing our ground breaking Distant Guns 3D Combat Engine!
Set in the treacherous waters of the 1916 North Sea, JUTLAND delivers the most detailed World War One naval experience ever released for PC Wargaming!
In addition to covering the largest clash of Battleships in history, current plans for JUTLAND include many additional North Sea battles and the huge 1916 North Sea Naval Campaign pitting Kaiser Wilhelm's glorious Dreadnaught Fleet against Britain's finest.
CEO of Storm Eagle Studios, Jim Rose, said "JUTLAND is the natural next step for the Distant Guns 3D engine. The success of our award winning debut title, DISTANT GUNS, yielded a solid 3D code base for JUTLAND to expand and build upon. Sixteen (16) mile ranges, improved fire control, and the first modern naval architecture are just a few reasons that we are excited about it! Norm Koger, our Chief Technology Officer, has raised the bar again. Our development team continues to deliver an amazing consistency of detail and game experience."
Projected Release Date: Fall 2007
Distant Guns 2006 Awards
Wargamer.Com - 5 Star Award of Excellence
Cyber Strategy Magazine - 2006 Simulation Game of the Year
Armchair General Magazine - 2006 Wargame of the Year
Something new based on the Distant Guns engine.
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- Cadman
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- kennylibben
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- Cadman
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Gotta be some demand Kenny. Real gamers don't use MAC's!!!
Here's the link to the Jutland info.
http://www.stormeaglestudios.com/public ... tland.html
Here's the link to the Jutland info.
http://www.stormeaglestudios.com/public ... tland.html
- starshell
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Join the rest of the Distant Guns players on the forums where you can discuss the Jutland release direct with the developers http://www.gamesquad.com/forums/distant-guns/
- kennylibben
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nonsense, there is plenty of demand!
how hard is it anways?
Actually i think all they have to do is give it to MacSoft and they make it mac-ready and then of course they get a percent of the profits for the mac editions - which is fair i think, considering the makers are still making money they wouldn't have to begin with.
how hard is it anways?
Actually i think all they have to do is give it to MacSoft and they make it mac-ready and then of course they get a percent of the profits for the mac editions - which is fair i think, considering the makers are still making money they wouldn't have to begin with.
It's not who you are, but what you do that defines you.
- Dustermaker
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