Iowa Class BB/ Different Use Though

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Expand view Topic review: Iowa Class BB/ Different Use Though

by KYamato » Sat Dec 09, 2006 10:20 pm

Okay, after thinking about it, I'm cancelling this project.. for sure this time at least..

1) Hull is too off to attempt, I have discovered the way EA was making their models, and I will need some practice with that method until I attempt modelling the Iowa Hull.

2) Like said, I discovered the method of which EA modelled every unit in the game with, and I will need some time to practice with this new method (at least new to me..).

3) I have changed the interest in the project, may just have to make a WW2 version, soo yea...

This thread may now fall, another one will be made for the next project.. :thumbs_up_1: :smallsmile:

by KYamato » Mon Oct 30, 2006 7:18 pm

Yay, this thread still hasnt fallen off the face of the Earth! :heh: :lol_1:

I am back, only to say one thing before I vanish into the dark once more.

All work has been postponed, I am just too busy during the week to model the ship, and am too tired during the weekend to model the ship.. Until Christmas, or if I have some time in Thanksgiving...

:wave_1:
KYamato

by KYamato » Thu Aug 24, 2006 5:49 pm

Okay, quick note to all readers of this thread...

I will be updating this thread weekly now, only probably on Saturday or Sunday. Next Weekend, I will be going camping for the weekend, so this next one is the last for two weeks... :thumbs_up_1:

For a daily update,
Kevin.

by Timmy C » Sun Aug 20, 2006 10:35 pm

Yay for gray! :thumbs_up_1:

by KYamato » Sun Aug 20, 2006 10:34 pm

^ BTW, that was me... I now officially hate the "ability to post even if you arent logged on" feature...

The green, now grey, has returned after I fixed it, so I dont know...
More of the bridge has been modelled, and a new skin has been started for the hull... (im just trying it on the guns and superstructure..)
Image
The rest of the superstructure, I dont know what to do with.. I might start designing the rear front part myself, and just go by the real version...

Only two more days of the ability to work on this all day... :wave_1: [/url]

by Guest » Fri Aug 18, 2006 11:23 pm

:mad_1:
For some reason, my modelling program keeps on crashing when I try to do something with the 5/38s, so those will be remodelled and I will have new pics tommorow.

Likely tonight, the green will be fixed, and that is all I have planned. Not ready to do the bridge yet, little bit too much right now...

Saturday is a update now, today went non-accordingly to plan...

by KYamato » Thu Aug 17, 2006 9:04 pm

Hmm, no pictures for you guys today, only news on progress.

The 5/38s.. are a mess right now, you dont want to see them.... The UV Mapping process will probably take a while on this, not the turret, but the barrels..6 sides and 2 barrels...quite a while..

Mark 8 16s are the same, decided to keep EA's really bad scheme...

Bridge is still intact, as everything else is..

Hopefully on Saturday a picture with some more progress... Tomorrow I have to return a game, and I wont miss out on the chance to play it a lil bit longer... :heh: Right now, finishing the 5/38s, and starting on the bridge behind the main bridge is all that is planned for tommorow.

Also planned is to fix the nice little area of green in the center of the main bridge, check the last picture posted to see what I mean...

Thats all for today, hopefully more results on Saturday or tommorow...

by KYamato » Thu Aug 17, 2006 1:07 am

Heh, small error...

Besides, its 1:08 AM where I am...kinda tired now....

by Timmy C » Thu Aug 17, 2006 1:02 am

Iowas carried 5"/38s ;)

by KYamato » Thu Aug 17, 2006 12:57 am

After what looked like an apparent quit, I am back in action.

For the first "Back in Action" update, the Turrets, 5/38 and 16's are the stars of this. The 16's have recieved their last (I think..) upgrade in matters of shape, and the 5/38's have made an entrance on the ship now..
Image

Yes, I did do this in a matter of about 20-45 minutes, have to go to bed eventually... (tis late at night here..)

Tomorrow should see the 16's skins reworked, and the 5/38's temporary skin in place... If anything else, the bridge should be prepared for the next part behind it, and that should be it..

Edit: W/E....smallish error...lol...

by Timmy C » Wed Aug 16, 2006 11:46 pm

Hehe, nice =) Do a bit each day, and you'll see progress in no time!

by KYamato » Wed Aug 16, 2006 2:34 pm

Bingo, really want to continue, but progress would be slower, too hard to juggle with life..etc.. BACK ON!!1

For a new beginning, heres a new picture..
http://img239.imageshack.us/img239/6965/finalpicve1.png

Cheap paint skills rock...

by Timmy C » Wed Aug 16, 2006 12:28 pm

Awww...it was looking swell too!

by KYamato » Wed Aug 16, 2006 12:48 am

Man, once more, life has come between me and projects..

In short, many obstacles arose and got in the way.

Now, I will Continue to build, due to reading around the forums... Cant let all you guys have all the fun. :lol_1: :thumbs_up_1:

by KYamato » Mon Jul 24, 2006 6:05 pm

Well, after a self appointed break, I will restart modifying the ship either tommorow or Wednesday.

Sorry to any ship "watchers", just needed some time doing something else, nothing was really happening here...

Anywho, hopefully tommorow or Wednesday I will have some pictures of what I left before the break, and some newer pictures..

by KYamato » Tue Jul 11, 2006 1:48 pm

The turrets have been modified, the rangefinders have been added to the turrets, and they have been reshaped a little bit... Work on the superstructure has begun, and the turrets are in place really, so I will try inserting my modded ship into the game tonight, and get some pictures ingame...

Edit: Sorry all, got tired of modelling the ship last time I was on, since then I havent touched the ship... I will probably just keep on modelling the ship, not coding it till the end..

Edit #2: In order to make it up to you guys, Ill just post a picture of the ship as it is right now... Some of it hasnt been UV wrapped yet, so its kinda looking weird in some spots...

Image

Signing off,
KYamato/Kevin M.

PS.. This thing hasnt gotten 95 views by itself, dont be afraid, I dont bite...too hard... :lol_4:

by KYamato » Mon Jul 10, 2006 5:01 pm

@Chris- Really, they wouldnt be able to run this game if it had naval warfare at the sizes the ships were...for once they werent the size of about a tank.. :lol_spit_1:

@Timmy- I wouldnt know, but I guess it has something to do with the fact Generals and ZH can only use 2 turrets on a unit...which is lame.. :mad_1: not to mention it is easier than doing what I am, saves time on making the game...

Anyway, barely 5-7.5% mark now people!!
The hull has basically been extended, all of the surface content has been wiped except for the turrets... The skin still shows the outline of the superstructure, and the extension hasnt been UV mapped yet, so it looks nasty...
Image

I am unsure whether I should let this unit have a helicopter or not, the deck will be there...

Steaming along....ever so slowly..
Kevin M.

BTW, the 3d editor I use messes up skins, so it doesnt really look like this in-game..

by Timmy C » Mon Jul 10, 2006 12:37 pm

Ahhh...I loved that Somalia mission. Stupid burglars who broke into my house and stole ZH disc 1 :mad_1:


I did wonder what made the devs do a Panzerschiffe design.

by Chris34 » Mon Jul 10, 2006 11:50 am

I have Generals and Zero Hour, both great games. I agree with others though, not enough naval warfare...not really any.

Regarding the model. The model in the game isn't even an Iowa. The only part of it that resembles anything close to an Iowa is the hull shape. It's another example of game artists flexing their "creative freedom". It's interesting though, that the carrier ingame, looks alot like the new planned CVNx to be laid down in '08 I think.

Anyway I wish you success in your conversion work.

by KYamato » Mon Jul 10, 2006 9:22 am

Warning 56k users, you may not want to go any much further down the page... Im not having any mercy on you guys anymore...heh :lol_1:

@Kenny- Yea, having large amounts of ships in Red Alert was great, always had fun with that, just wished we had CVs, but that came with RA2.. :big_grin:

@Cadman- Well, theres many total conversion mods that are out there, its just alot of those realistic TCs never get finished because the people get burnt out of modding for quite a while..

Anywho, pictures of the "stock" "Iowa".. :big_grin:
I looked at the model last night, and the whole superstructure is just about messed up, the only good thing is the bridge.. and the radar mast..

Image
Image
2 views of the ship in the game, next batch of pictures will show the ship as it is now that I have started modding the ship..

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