Cost benifit casting Q

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Expand view Topic review: Cost benifit casting Q

by Torpedo » Mon May 07, 2007 2:43 am

Moulding is quite easy. Please take a look at my report of building SMS B-110, there you find several descriptions of how to make a mould easy and cast. If you have any further questions, ask. I think my method is simple and produces very good parts.

by ingura » Sun May 06, 2007 4:24 am

Dito - go for it.

Since I started molding I try to mold EVERYTHING. Even if I think I would only need it two times. Who knows what's coming up in 10 years? You or others might need the stuff then.

It often happened to me that I was able to modify previously casted items and get a new piece of superstructure.

by Avery Boyer » Sat May 05, 2007 6:37 pm

I say go for it, just have the twin turrets on WV and you'll be all set :thumbs_up_1:

by ARH » Sat May 05, 2007 4:29 pm

To me , thats a no brainer question, spend $50 and a little work, or spend $375. :crazy: :crazy: GET CASTING :wave_1: :thumbs_up_1:

Cost benifit casting Q

by scratchshipnut » Sat May 05, 2007 3:34 pm

I have the vertical superstructures , turret , and hull just the way I want it on my rebuilt West Virginia. If it were you, and the mold cost would be about $50 investment, would you cast it all?

I keep thinking that since California and Tennesee 'and' west Virginia were so similar but each had a distinctive dazzle scheme Im likely to want them all.

benifits:
symetry between ships
three kits from h-p total about $375

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