by tea monster » Wed Jul 25, 2012 8:02 pm
I may use the bevel modifier. Blender's modelling tools are very much in flux at the moment. To be honest, they are making a new Open movie, and everyone has been pulled off modelling tools to work on that. So they have their new mesh system in place, and some new tools for it, but the tool chest has quite a few gaps yet. I'll have to try it and see how it goes.
The textures are going to be interesting. I've assumed till now that I'm going to be just applying a bump to get it looking good for the iron plates, but the more I think about it, the more I'm thinking that actually arraying some plates along the side may be actually less work, and look better, than trying to get all the different UV sets for the different sides of the casement to match up together. Again, it's going to take some tests to see what works best.
I'm studying smoke sims at the moment.
Owen
I may use the bevel modifier. Blender's modelling tools are very much in flux at the moment. To be honest, they are making a new Open movie, and everyone has been pulled off modelling tools to work on that. So they have their new mesh system in place, and some new tools for it, but the tool chest has quite a few gaps yet. I'll have to try it and see how it goes.
The textures are going to be interesting. I've assumed till now that I'm going to be just applying a bump to get it looking good for the iron plates, but the more I think about it, the more I'm thinking that actually arraying some plates along the side may be actually less work, and look better, than trying to get all the different UV sets for the different sides of the casement to match up together. Again, it's going to take some tests to see what works best.
I'm studying smoke sims at the moment.
Owen