by pete.cook » Mon Jun 26, 2006 3:55 pm
3DS Max is no harder nor any easier than any other package on the market to create ships' hulls from. I have an advantage for this project in that I am using some very detailed plans, which give me the sheer of the hull. I have experimented with various methods of trying to create a complex hull, but the method I seem to have the most success with is with poly editing. Basically I start with a single plane, position it roughly in the centre of the hull and start to clone and drag the edges to get a low poly mesh of the hull. I then applied a turbo smooth of 2 iterations to blend the shape. I keep making adjustments to the low poly mesh until I get a result from the turbo smooth that I am happy with.
Hope that helps a bit.
3DS Max is no harder nor any easier than any other package on the market to create ships' hulls from. I have an advantage for this project in that I am using some very detailed plans, which give me the sheer of the hull. I have experimented with various methods of trying to create a complex hull, but the method I seem to have the most success with is with poly editing. Basically I start with a single plane, position it roughly in the centre of the hull and start to clone and drag the edges to get a low poly mesh of the hull. I then applied a turbo smooth of 2 iterations to blend the shape. I keep making adjustments to the low poly mesh until I get a result from the turbo smooth that I am happy with.
Hope that helps a bit.