destroyer HMS Vega
Moderator: ArizonaBB39
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Adrian(a-graph)
- Posts: 6
- Joined: Sun Feb 12, 2006 4:18 pm
destroyer HMS Vega
Here there are some pictures coming from the British destroyer HMS Vega as she was looking after conversion to "Wair" standards.It was a 3D model prepeared for the issue as a paper kit as well.
Royal Navy first
- Cadman
- Site Admin

- Posts: 3623
- Joined: Sat Jan 08, 2005 4:31 pm
- Location: Plattsburg, Missouri
Re: destroyer HMS Vega
Nice work on your ships. I was wondering how you prepare the 2d CAD of the hull for the paper model.
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Guest
Re: destroyer HMS Vega
It's easy.The bottom surfaces are done using "Loft"...and they can develope as 2D quickly.The hull above wateline I am doing using "smash" whcih can create almost good surfaces.Everything i connect later in Corel Draw and final shapa can be easy drawn .Of course at the end I check if is well fitted on the real paper model.
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Adrian(a-graph)
- Posts: 6
- Joined: Sun Feb 12, 2006 4:18 pm
Re: destroyer HMS Vega
For surfaces below waterline I use function "Loft"...and it can be easy developed on 2D.Above WL I use "Smash" and join together to get "basic" shape.I export later all to CorelDraw and create "more curved" shape .The final fitting on the real model is a last chance to correct everything.All the rest is very easy like superstructures,guns etc.
Royal Navy first
- Jean-Paul Binot
- Posts: 160
- Joined: Thu Jan 13, 2005 4:37 pm
- Location: Upcountry Thailand
Re: destroyer HMS Vega
Hello Adrian(a-graph), and thanks for sharing your work with us.
I have been struggling for years with the best way to generate ship hulls using Rhino 3D. You seem to find that quite easy, but I am not sure I quite follow how exactly you do that. What is this 'Smash' thing that you mention ?
I believe that my biggest mistake is to try to build the hull in one piece, as to ensure optimal continuity. I do not need to develop the surfaces and my models are not for paper kit making anyway.
Could you elaborate a little on your workflow with Rhino ?
Thanks in advance.
I have been struggling for years with the best way to generate ship hulls using Rhino 3D. You seem to find that quite easy, but I am not sure I quite follow how exactly you do that. What is this 'Smash' thing that you mention ?
I believe that my biggest mistake is to try to build the hull in one piece, as to ensure optimal continuity. I do not need to develop the surfaces and my models are not for paper kit making anyway.
Could you elaborate a little on your workflow with Rhino ?
Thanks in advance.
Jean-Paul Binot