Hey guys
Does anyone here know of a way to launch multiple missiles in sequence (as in from a USN/AUS vertical lauch system?)
There is a guy in Sydney who has a 1:72 Arleigh burk scratchbuilt that fires missiles one at a time (rapidly though) using a servo or a switch (not quite sure) I can't figure out how to implement the firing system.
Any ideas?
Cheers
Dave
Launching missiles
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- Steppenrig
- Posts: 66
- Joined: Sun Aug 31, 2008 7:14 pm
Launching missiles
To borrow a phrase fom the philosopher Clarksonius, 4th century BC,
"How hard can it be?"
"How hard can it be?"
- Admhawk
- Posts: 957
- Joined: Sat Feb 03, 2007 1:00 pm
- Location: Bowmanville, ON, Canada
Re: Launching missiles
Are you talking about the actual connection to the missiles, or the Radio tech stuff?
Using a switch 16, http://www.modelcontrol.com/switch16.htm you can set up 16 momentary pushbuttons on your TX using one channel, then you have 16 outputs from the RX connected to the igniters in the missiles.
If you want the missiles to fire faster than you pushing a button, then use one button and design a delay cct between each missile. The delay cct can be made to fire off a half second (or whatever time you want) after getting the signal, daisy chaining them will give you a cascade effect. I don't think that's a good idea though. Once started, you couldn't stop it if anything went wrong.
Also keep in mind, that this kind of pyrotechnics is most likely illegal in most places. You'd require a license at the minimum, but I believe launch controls by radio signal is a no-no due to interference issues.
Using a switch 16, http://www.modelcontrol.com/switch16.htm you can set up 16 momentary pushbuttons on your TX using one channel, then you have 16 outputs from the RX connected to the igniters in the missiles.
If you want the missiles to fire faster than you pushing a button, then use one button and design a delay cct between each missile. The delay cct can be made to fire off a half second (or whatever time you want) after getting the signal, daisy chaining them will give you a cascade effect. I don't think that's a good idea though. Once started, you couldn't stop it if anything went wrong.
Also keep in mind, that this kind of pyrotechnics is most likely illegal in most places. You'd require a license at the minimum, but I believe launch controls by radio signal is a no-no due to interference issues.
Darren (Admiral Hawk)
In the not so tropical climate of the Great White North.
In the not so tropical climate of the Great White North.
- Steppenrig
- Posts: 66
- Joined: Sun Aug 31, 2008 7:14 pm
Re: Launching missiles
ADMHAWK,
I'm interested in launching one missile at a time, so one push, one missile.
It's just an idea at this stage, I'm mainly concentrating on building the CG itself first.
Dave
I'm interested in launching one missile at a time, so one push, one missile.
It's just an idea at this stage, I'm mainly concentrating on building the CG itself first.
Dave
To borrow a phrase fom the philosopher Clarksonius, 4th century BC,
"How hard can it be?"
"How hard can it be?"
- Admhawk
- Posts: 957
- Joined: Sat Feb 03, 2007 1:00 pm
- Location: Bowmanville, ON, Canada
Re: Launching missiles
Pay special attention to the center of gravity. Ensure the missiles are round and the fins are straight and true, otherwise they will corkscrew all over. I speak from experience.
Other than that, the Quest Micro Maxx Motors are really small and probably would work nicely for you.
Other than that, the Quest Micro Maxx Motors are really small and probably would work nicely for you.
Darren (Admiral Hawk)
In the not so tropical climate of the Great White North.
In the not so tropical climate of the Great White North.