One thought I have had was to chain the FC of a Mk15 to a Mk49, but maybe a better strategy would be to chain the FC of SeaRam to a Millennium GDM008 gun: in other words, let the SeaRAM share its targeting data with the gun (or equivalent). If the SeaRAM were in close proximity, perhaps almost super firing the Millennium GDM008 gun, this might work well since the AHEAD ammunition is an "area effect" weapon.navydavesof wrote:Oh, yes. The SeaRAM is so awesome. It makes me tingly thinking about it. A Warrant Officer of mine who just went through an Aegis school at Dahlgren said that the testers there said the SeaRAM was overwhelmingly successful. The CIWS direction part of the SeaRAM tells the RAM missile directly where to go before it is even launched. The normal 21-cell RAM mounts fire in the general direction of the threat and let the IR seeker head go after the hottest thing around, which is usually the target. The SeaRAM, however, locks the missile seeker head onto the target before it's even launched. That has led to a 99% kill rate.carr wrote:I'm sure you know this but the first photo was a SeaRAM (11 missiles) and the next few were RAM (21 missiles).
The SeaRAM seems to me to be good for anti-boat missions while the normal 21-cell RAM is good for the leaker ASMs making for 2 SeaRAMs (1 forward and 1 aft) and 4 RAM mounts (2 port and starboard). We are planning for our ship to get into a fight and win. Instead of the Phalanx Block1B for taking out missiles or small craft I would (at this time) consider the Millennium gun more instead. With 2 on each side it seems at this point that system would offer an extremely good anti-boat capability and would be very good for countering shore based fires (like artillery/mortars) like Busto suggested.
Interesting....
A little wizardry with code and you have an integrated gun-missile weapon system where the gun tracks what the missile is tracking.
You could get more sophisticated and provide and UPS power supply, and a small generator with enough power to feed the gun, missile, and perhaps a fire pump. This would create a isolated bastion to continue fight/save the ship even if power gets temporarily disrupted as a result of battle damage (not that that would ever happen in combat).
You might also be able to chain the FC of a SeaRAM and RAM launcher. You just created 33-rounds of RIM-116 goodness!